I’ve been working as an editor for a quasi-tv-show-training-series lately, which is a little out of the norm for me. However, while I don’t consider myself a professional editor, I try to do the things I know how to do as professionally as possible. I ran into a small issue today that I could’ve just accepted, and spent the extra time fixing. But the change required would be so small and easy to implement, and would save me so much time in future edits, that I felt it important to point out.
One of the most basic, yet fundamental questions I ever get asked as a sound engineer, whether talking about live or recorded sound, is:
What makes sound GOOD?
This will be a longer post, going deeper into the different aspects of live and recorded sound, and what makes it good or bad.
TOTAL READ TIME: 15-20 MINUTES
WHY DO WE EVEN CARE?
Whether you’re recording audio or amplifying sound for a live performance, the quality of the sound is one of the first things an audience will notice if it’s bad. If your intent is to grow an audience or a fan base, or have audience members come back again, you can’t have bad sound. It’s within this context that we’re covering these following topics, specifically, the qualities of good sound and how to overcome the problems that cause bad sound.
The topic of creativity has come up a lot in my reading, both in books and online, and in some of the podcasts I frequently listen to. Here’s some thoughts on the subject:
So you want to be a recording engineer/live sound engineer/filmmaker/screenwriter, and you’re going to college to figure out what you want to do. The typical questions you ask someone like me are: “How did you get started?” “What classes did you take?” “How much does a degree matter?” “What advice to you have for me?” …